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October 2008

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KAOS pilots; second year

About 2 years ago, a great innovative education concept has descended onto the low lands… a couple of creative young spirits have started the Dutch strand of KaosPilots, a Danish school for “young entrepreneurs and project leaders with a creative edge and a global mind”.

When you think about this school, think global, responsible, and be innovative, open, creative and aware.

Curriculum
The KaosPilots program is a three-year education in creative process, project and business design. A description of the core curriculum of the KaosPilot education is available for download.

  • Year 1. KaosPilot Toolbox (theory and practical project work), self development and creative project design.
  • Year 2. Creative process design and international project management (including a 3 month outpost in which students go as a team to a place in the world where something is changing that will have influence on the rest of the world.)
  • Year 3. Creative business design, individual world practicum, individual project leading to final exam.
Real world
To emphasize a reality-oriented learning environment the students will work with assignments and projects defined by real clients reflecting real needs and challenges outside the school - along with risk taking, real world is a second of six qualities that form the value base of the KaosPilots and entrepreneurship. See all other values below;
  • Playful; Being at the KaosPilots has to be motivating and inspiring.
  • Streetwise; The school must never be out of touch with what is happening at street level in our society.
  • Risktaking; The program and the staff must be characterised by the will to be brave and take risks.
  • Balance; There has to be the right dynamic and balance between body and soul, between form and content and, not least, between human, time and economic resources at the school.
  • Compassion; Human compassion and social responsibility must be the hallmarks of the school.
To me, it all sounds great, and the people I met on a conference from this school all seemed to fit the description above.

Hope this will find its way to other people who do not want to be forced into standard curricula, are responsible and aware, want to contribute something to the world around them, and are enterpreneurial and don’t mind taking risks.

Dutch KaosPilots: http://www.kaospilots.nl/
Danish KaosPilots: http://www.kaospilots.dk/

Oct 29, 2008
#interesting #future #education #picnic08 #blogger
KAOS pilots; innovatieve, ondernemende school

Een paar dagen geleden stuurde ik een mailtje naar wat jongens van wie ik coach was (hockey) over een bepaalde, interessante en denk ik: goede school. Ik dacht, waarom niet gewoon op internet zetten, wie weet lees iemand het nog. Het gaat om het volgende.

Ik was laatst op een conferentie in Amsterdam en liep daar wat mensen tegen het lijf van een bepaalde school uit Rotterdam, KaosPilots genaamd. Het was een interessant gesprek, aangezien ze uitlegden wat precies de principes waren van hun onderwijskundige aanpak. In het kort gaat het om het volgende;
  • Het is een ondernemende school die draait om ondernemende en creatieve jonge mensen die een positieve bijdrage willen leveren aan de wereld.
  • Het bestaat voor een groot deel uit mensen die niet uit Nederland komen, Engels is de voertaal
  • Er wordt veel verwacht van de studenten zelf, zij zijn voor een groot deel verantwoordelijk voor het richting geven van waarheen het gaat op onderwijskundig vlak, welke mensen uitgenodigd moeten worden, en hoe er te werk wordt gegaan. Het is een soort Montessori-achtige aanpak, waarbij creativiteit en innovatie, op welk vlak dan ook, erg wordt ondersteund (advies van professionals uit bedrijfsleven, samenwerkingen met organisaties in binnen- en buitenland, mentoring van “oudere” studenten, etc.). De naam hiervoor is Value-based education: de focus ligt dus op het creëren van waarde.
  • Het curriculum is als volgt;
  • Curriculum
    A description of the core curriculum of the KaosPilot education is available for download.

    Structure
    The KaosPilots program is a three-year education in creative process, project and business design.

    Year 1. KaosPilot Toolbox (theory and practical project work), self development and creative project design.
    Year 2. Creative process design and international project management (including a 3 month outpost in which students go as a team to a place in the world where something is changing that will have influence on the rest of the world.)
    Year 3. Creative business design, individual world practicum, individual project leading to final exam.

Ook is het gericht op echte cases en praktijk laten samensmelten met onderwijs, zie quote hieronder.
  • “To emphasize a reality-oriented learning environment the students will work with assignments and projects defined by real clients reflecting real needs and challenges outside the school - along with risk taking, real world is a second of six qualities that form the value base of the KaosPilots and entrepreneurship.”
Het is een jonge school, maar de principes en fundamenten zijn al eerder gelegd, zo’n 15 jaar terug in Denemarken. Daarvanuit heeft het concept wereldwijd wat meer voeten aan de grond weten te krijgen, ondermeer in Nederland.
Ik heb absoluut niks te maken met deze school, ik schrijf dit alleen met het idee dat het een erg goede school zou kunnen zijn voor mensen zoals ik, maar daarvoor niet de kans toe hebben gehad of niet op tijd van af wisten. Als je iemand kent die gaat studeren, of dat je zelf gaat studeren, en je bent creatief, ondernemend, houdt van risico’s, gemakkelijk in de omgang, een positieve bijdrage wilt leveren aan de wereld, redelijk het Engels beheerst, zelfstandig bent, moet je hier zeker een kijkje gaan nemen.

Omdat dit dus niet voor iedereen weggelegd is, kan niet iedereen deze studie volgen;

How to enter the KaosPilots Netherlands…?
The KaosPilots has a comprehensive 2-phased student admission-program. The first phase is to enter an application form, normally to be downloaded from the website.

From all the entered application forms, 70-100 candidates will be invited to join the second phase, a 2-day admission workshop at KPNL. The essence of the workshop is to observe how the candidates function and perform in different processes individually as well as in groups. The objective is to assess the overall potential of the candidates. Traditionally the admission workshop, observation and assessment of the candidates, is facilitated and carried out by older students in collaboration with the school staff.


Als je denkt dat dit niks voor jou is, misschien dat je iemand kent voor wie dit iets zou kunnen zijn. Stuur dan alsjeblieft deze link door, of de link van hun website. Ik vind dat dit soort initiatieven in Nederland beter voet aan de grond moet krijgen, en probeer door dit mailtje hier een beetje aan bij te dragen. Ook is het zonde om sommige creatieve geesten te forceren in een eeuwenoud en vaak weinig effectief onderwijssysteem.

website: http://www.kaospilots.nl/pages/show/pages/our_values

Oct 29, 2008
#onderwijs #ondernemen #school #innovatie #blogger
WORDLE & What is happening at the TU Delft

Wordle.net is a pretty neat tool to make tag clouds. I happened to get my hands on the tags that TU Delft PhD students give themselves to typify their research topic, and this is the result. The tool offers great visualization options, amazing fonts (I did not know that fonts could be amazing before), and more. Check it out (click on it), it’s free and dead-easy to use.

Oct 22, 2008
#tudelft #research #tools #blogger
PICNIC 2008 report

Open innovation at PICNIC 2008
Three sunny days in September. Thousands of sunny people, including myself, gather for a three day event at the Westerpark in Amsterdam. PICNIC 2008 has started, with a promising program filled with famous speakers, writers, businessmen and women, leaders, and interesting geeks. People who made it in business, technology, world peace, or online. Great to listen to, and above all, inspirational. A pretty expensive type of inspiration I must say, with people paying over €1200 to get a three day pass.

Fortunately, I was able to attend a special track, called Enquiring Minds, for researchers or people with an special academic interest in a relevant field. Which could be anything, considering the wide range of topics covered by the conference. 25 of us academic researchers, scientists, or all-round investigators gathered that beautiful morning in an old but nicely renovated building on terrain of the (late) Westergasfabriek.

Each participant was asked to explain his/her research to the others in three minutes. Some interesting topics were covered, ranging from the (the future of) arts and media, internet security, gaming and education, social software, co-evolution of knowledge production and ICT, and many more.

I explained the others that my own research aims at trying to describe and model the relationship between contributions (in online networks; i.e. blog posts) and the contributor in terms of trust, quality, and expertise. Have a look at the illustration below. It tries to depict a person who is contributing content in an online network, possibly within an organization. People, both experts and non-experts, may use (read/visit) and evaluate (rate) this content. How do expertise of the users of this content, and the type and intensity of use, can be used to profile both the contributor as well as the contribution? Quite a BIG question, I know, maybe that’s the reason I have not really started it yet (need some focus?!).


Unfortunately, I have not really been at talks of people really focusing on this topic (merely acknowledging the need for research, which is good), but there was a lot of action on social media, and success factors. In my job at a small software company (doing exactly the thing I intend to research), we create social software that empowers the user to contribute, the first and most essential step needed in order to measure the mentioned relationships (between “contribution-use/users-contributor”). It is therefore very important to know what makes software social, why people use it, when a social software project fails. So that’s has been the red line of my conference, and the subject of this short record of the event.

So what makes social software really social, what is successful and what is not?
I read several publications about this subject, and was interested in how these theoretical elaborations correspond with the recommendations, issues, and notes mentioned by some speakers on the conference. Some of these people were researchers, some of them were entrepreneurs who experienced success themselves. They explained trends and explained how the Internet and relating technologies offer great opportunities for more open, transparent, innovative, more efficient, and distributed ways of innovation and collaboration. And how we are moving towards a more people centered online environment, where friends in common, proximity, shared taste and objects matter. In the following sections, I deal with this in putting forward

  • criteria that concern the design of the platform or processes that empower people to contribute and make connections, but also to sustain innovation and collaboration; and
  • some examples that have been successful and explaining the reasons of their success.
These results are all derived from my experiences at PICNIC, so it will clearly lack in some respects, but I hope it gives a nice overview of the current mindset of online collaboration.

Criteria for designing the software and the processes
Software alone may be engaging and provide with incentives for people to share and connect, but some institutional mechanisms and process rules should be built in as well to sustain and improve collaboration. The last section, with examples, show how different initiatives have adopted these criteria;
  • Recognition; people want recognition for their contributions. Recognition from peers is even a more powerful incentive and mechanisms must be built in to ensure this;
  • Social object; without a social object that connects the users of the platform, you have a problem. This theme was recurrent and relates to having a shared purpose and focus;
  • Processes and tools for contributing; there are numerous tools available that can empower people to connect, contribute, and share. Still, these should be designed and named such that it truly corresponds to the ideas, wishes, and incentives of the users. This means accommodating for different types of contexts and users, and their respective motivation;
  • Different task sizes (contribute more or less), like in Open Source communities;
  • Modularity of contributions allow you to connect and combine contributions to increase the aggregate value and let people built on top of each other´s contributions;
  • Language that corresponds with the social context of the users: It has to be crystal clear what a service offers (like eBay website: Buy|Sell), what you can do on a platform, and what the added value is;
  • Involve people differently, and in different stages of the process;
  • Create different roles based on previous contributions and feedback by the community.
  • Nodal points refer to the methods and intensity of interactions of the service and user: What should trigger interaction or intervention with the user? When should you send an update, and notification, or something else? It is important only to give information the user cares about. Nodal points are the filters that are used to put forward only the relevant stuff for every occasion.
  • Policies and structures for making decisions prevent chaos, as can be seen at Wikipedia. This remains an extremely difficult challenge (Wikipedia is an ongoing design effort) for the future of collaboration.
Clearly, the above list is not extensive, but it’s what I picked up by listening to the people on stage. More lessons can be drawn by looking at the various examples.

Examples of social software
We have many examples of services where there is a very specific and clear social object that connects the users, including the relevant tools (and right language used) to incentivize contributions, sharing, and creation of more value. Dopplr (frequent travelers), Nikeplus (running), and MiMoA (modern architecture and traveling) are just a few of them.

Furthermore, there are numerous projects that not so much focus on a shared social object or purpose, but offer the tools for collaboration and intend to crowdsource their communities.
  • Mechanical Turk is a service offered by Amazon to distribute tasks among a huge online community. The most important characteristic of the success of this service is the granularity of tasks, and the ability to combine tasks to make the whole larger than the sum of all parts.
  • Nederland P is a Dutch initiative for user-generated videos, an advanced YouTube, that offers a distribution channel and support for people who contribute high-quality content. Additionally, they have different roles that are based on reputation, number of subscribers, etc.
  • Aswarmofangels.com intends to create a movie for one million English pounds (1.8 million US dollars) by sourcing contributions (financial and in terms of decision-making) of a thousands of people worldwide. In this project, the focus is not on getting as many participants as possible, but slowing the participation down by focusing more on quality.
  • Openad.net is a successful crowdsourcing advertisement project that allows anyone to really make money out of open and closed assignments. An interesting aspect is that it does not intend to replace the existing marketing industry, but it rather partners with it, changing the organizational structures and vision.
  • Similarly, Sellaband.com is a successful startup in the music business that sources the musical creativity of anyone with a computer. Anyone can invest (community funding) in an artist or group in order to make this group successful and share in the revenues.
  • Blurb.com is just a nice tool to create online books and portfolios, but it also keeps the creations for sale in their online shop, with all revenues going to the creators.
  • Finally, Blender.org concerns a true open source project creating open source animation, and also advancing the open source tools and software to be able to create the animation. This reinforces each other, and the availability of support and tools contribute to the success of the initiative.
Like most of the mentioned initiatives, you can see a shared self-interest of the users, which is important to consider. This can be money (Mechanical Turk, OpenAd), but also something very different like seeing nice new architecture when you visit a city in Europe (MiMoA). This concludes the overview of ideas and lessons learned at PICNIC ‘08 about succesful social applications for online collaboration, innovation, and other activities. As said, literature will offer more perspectives, but it’s interesting to see which things are brought forward by speakers on a innovative conference as PICNIC.

Oct 4, 2008
#conferences #future #open innovation #collaboration #open source #picnic08 #blogger
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